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Start by locating the below path in your Daggerfall Unity installation. Throughout this whole process, we’ll be placing files somewhere in the DaggerfallUnity_Data\StreamingAssets folder. This functionality is built into Windows and other major operating systems. A way of extracting ZIP files and creating new ZIP files to distribute your translations.The built-in fonts have a full complement of Latin characters, but you’ll need to provide a font with the appropriate characters for whatever dialect of Kanji, Cyrillic, Hangul, etc. A suitable TTF or OTF font representing your alphabet.You can technically get by using any text editor, but it’s best to use a dedicated spreadsheet tool. A good CSV editor such as Microsoft Excel or Google Sheets.
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Setting up using the DaggerfallGameFiles method is recommended, but you can also use Steam release to get started.
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Instead, all text is edited in plain CSV files using your editor of choice and can be distributed along with fonts in a simple ZIP archive.
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From release v0.15 and later, it’s no longer necessary to use the Unity Editor, write any code, or package a. I’ve listened to your feedback and completely reworked localization to simplify the entire process and remove technical hurdles. This approach placed a heavy technical burden on the translator, who just wants to get down to writing text. In previous releases, translating DFU was a challenging process requiring the Unity Editor and writing code to load fonts and replace string tables at start. Localization in Daggerfall Unity has taken a big step forward.
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